Escape key  -> Character Sheet Menu
Hold Space / L Mouse button -> Speed up dialogue

  • Andrew – Creative Director, Producer, Senior Narrative Designer
  • William – Assistant Producer
  • Ben – Programmer, Level Designer, Asset Designer
  • Eric – Programmer
  • Hoang – Programmer
  • Sky – Narrative and Quest Designer
  • Annie – Character Designer
  • Nana – Background Designer

Canis Major is a narrative-driven action-adventure role-playing video game set in the dark fantasy world of Slyphora. The goal of Canis Major is to complete a series of missions to advance the game’s plot of saving the kingdom from the tyranny of its new ruler.

Play as Sirius, the youngest and newest member of the Canisapian Guild, Canis Major. His agility, adaptability, and his unique affinity for the mystic arts make him their most versatile member. However, his eagerness puts him on edge with some of the more short-tempered and senior members.




V 0.5 Progress -

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New Enemy Line Art
New Player Line Art
More Dialogue added
There is Now a Victory Screen
Home Menu updated


V 0.4 Progress -

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Battle System now works
Treasure Levels now works
Levels now save progress that has been done
Battle System inventory now only shows Healing items
All Battle Levels now have enemies in both phases
Game no longer crashes due to missing inventory
New Healing Items new Enemy character (Concept)
Health increment keys no longer available


V 0.3 Progress -

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Dialogue System is now a fully operational battle station
Level System Now Loads Dialogue Scene and then a Battle Scene
New Battle Scene UI set up (No code)
The inventory System now fully works (Forgot to turn on add item button)
Inventory No Longer gets saved when heading back to the home screen
The start of the game now has an Opening Dialogue
Healthbar in Character Inventory now works


V 0.2 Progress -

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Can Navigate through all assets but the dialogue
Character button + New Stock Background
New In-House Background in Level Scene
New Main Menu Set up + Options Menu
(Nothing has been linked in yet)


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